There is a graphical bug so that you see the explosion, but no damage is dealt and the Rogue does not get the Attack Rating bonus associated with the Exploding Arrow skill. Note : The mods Fires Explosive Arrows or Bolts and Fires Magic Arrow are quirky. Also, they cannot wield (Amazon-Only) bows. As such, +Amazon skill items will not work. Mercs are all hired at different Levels, their ranges very from :.As a quick reference, the following table may be of some assistance for leveling. They receive the most experience in an 8 player game when you are not partied and they make the kill.They receive no experience if you are in a party with other players and the other players make the kill. Levelling – Mercs only get experience in 2 ways – firstly if YOU make the kill they get normal experience, if they make the kill they get normal experience plus bonus experience – calculated at roughly 2x.Mercs donot receive any life from + to vitality items, this is another minor bug, so only equip your merc with items that give actual + to life.Mercs cannot leach of Hell Bosses such as Mephi and Baal, and there is a bug when facing the council in Act III, Hydra’s will do a lot more damage than they should, there is no real way to negate this except to take your mercs resistances up above 75% with Guardian Angel.They receive 200% damage for Bosses – that is why they can die fairly quickly. They receive 100% damage from everything, except other players hirelings which will only do 25% of the listed damage to your Merc. Your Mercenary’s damage is penalized against certain things:.The price of resurrecting your mercenary caps out at 50,000 gold.Ethereal items will not lose durability when equipped on a mercenary.If the merc makes the kill, 225% MF is in effect. If you make the kill, 100% MF is in effect. Example, 100% MF on char, 125% MF on merc. If your merc is wearing either Gold Find or Magic Find gear, you will receive those respective bonuses to your drops when the merc makes a kill.So, mana burn monsters will also not affect them. They are simply granted “infinite” mana to cast spells. If you try to shift + 1 method to feed your merc a mana pot, he/she will thank you, although you yourself will drink the potion. Mercenaries do not have a mana pool, so mana potions do not work on them.If they are already wearing this type of item, it will be exchanged for the new one. Similar to giving a merc a potion using the portrait: you can give your mercenary equipment via the portrait.Yet another way is holding Shift and right-clicking on a potion in your belt. Another way to do this is to hold Shift and press 1, 2, 3 or 4 depending on the potions location in your belt. You can use healing potions or rejuvenation potions on your mercenary by selecting a potion and dropping it on their portrait in the top left corner of the screen.Don’t be alarmed when this happens, your merc isn’t about to bite the dust. So, if a merc is under life bonuses from Battle Orders, Oak Sage, or equipment, you will see thier life drop. When mercs levels up, their current life is set to their new base maximum life.Glacial spike with Ice Blast for the cold sorc) Some mercs skills synergize – An example of this is the Barbarians Stun and Bash skills which synergize. + skills to Bash or Stun for the Barbarian as found on some items. an act 3 merc will benefit from an Ormus Robes’ skill if he posseses that skill already, even though it says (Sorceress) +specific skills (if they already have the skills (e.g. However, They do not benefit from +class skills or +skill tabs. Mercenaries benefit from items with +all skills.You on the other hand cannot die from poison in town. Poison can absolutely kill your mercenary, even while in town.Act 5 mercenaries regenerate their health fully in 16.4 seconds, all other mercenaries require 41 seconds.Mercs skills have been downgraded slightly in 1.10 compared to 1.09, with the exception of the Act 1 Rogue which will no do more damage. The highest level a merc can be is 98.The actual “character” level that you hire the merc at is irrelevant, only the difficulty you hire them in. The exception being the Nightmare Act 2 mercenaries, which cannot be hired in Normal (or Hell). Mercenaries hired in normal difficulty have better final stats than those hired in Nightmare or Hell, and NM Mercs are better than those hired in Hell.Most other mods (Crushing Blow, Open Wounds, Chance to Cast on Striking, Faster Cast Rate, Faster Hit Recovery, Increased Attack Speed, etc.) work on mercenaries.The mod – Prevent Monster Heal does not work on mercenaries.
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